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Actionable Gamification: Beyond Points, Badges, and Leaderboards (English Edition) - de Yu-kai Chou (Author)
Details Actionable Gamification: Beyond Points, Badges, and Leaderboards (English Edition)
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Le Titre Du Fichier | Actionable Gamification: Beyond Points, Badges, and Leaderboards (English Edition) |
Publié Le | |
Traducteur | Aum Jovun |
Numéro de Pages | 798 Pages |
La taille du fichier | 44.89 MB |
Langue | Français et Anglais |
Éditeur | InterVarsity Press |
ISBN-10 | 2184044643-KNM |
Type de E-Book | AMZ ePub PDF ARG ODOC |
Écrivain | Yu-kai Chou |
Digital ISBN | 384-7351380783-JCT |
Nom de Fichier | Actionable-Gamification-Beyond-Points-Badges-and-Leaderboards-(English-Edition).pdf |
Télécharger Actionable Gamification: Beyond Points, Badges, and Leaderboards (English Edition) Livre PDF Gratuit
The second drive is our internal desire to make progress This is where the majority of gamification efforts focus – awarding points badges or a place on a leader board The third drive is the sense of empowerment that comes from being engaged in the creative process figuring out new things and trying different combinations The satisfaction derived from this drive has the brain effectively entertaining itself
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This is where the majority of gamification efforts focus – awarding points badges or a place on a leader board The third drive is the sense of empowerment that comes from being engaged in the creative process figuring out new things and trying different combinations
Actionable Gamification Beyond Points Badges and Leaderboards Par Yukai Chou
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Workshop made in Paris about Gamification and User Experience How to scale your user engagement thanks to Gamification techniques